Strength in Arms
Strength in Arms is the final year university project I was a part of with 4 other talented individuals. The five of us (there were six originally which is where the group name "Hex" came from) hadn't really worked together at all prior to forming into a group, but it all came together really well and Strength in Arms was the end result.
Strength In Arms is a platformer game on PC using the XNA engine to swing players into a whole new world of exploration by taking on the role of an acrobatic knight in a series of wacky, fun filled adventures. The medieval knight travels through the forest world battling evil monster machines and climbing menacing, fire breathing bosses!
Jason (the guy you can hear in this video) had this whacky idea for a teaser trailer, so we let him loose and that's the end result. It shows some of the gameplay from just over half way through the development process. The final heads up display and interface elements were still being worked on.
At this point it was so early in the development we weren't really sure what we were going to have as features, so I came up with a relatively broad set of elements for the players information box that could be added to, changed, or removed depending on what was decided later on in the development. In the end, the whole lot was removed and we moved to a more fitting set of interface elements.
While you can't see it in any of the other included screenshots, we ended up moving away from using the rocks as grabbable elements as players found the rocks either too hard to spot, or weren't aware they were able to grab hold of them.
The blue orb is a checkpoint, throughout the levels you could activate a checkpoint and any players killed would respawn from them instead of the start of the level (which became useful later on as custom levels became rather long).
There were a lot of crazy physics elements added later in the development cycle, the flying fox was just one of them, we also added a slingshot, vines which you could swing off, and even a ferris wheel that you could grab hold of the cabs of. Here's the second trailer, some more gameplay inside:
Then there was the final trailer which I accidentally exported under the wrong resolution settings:
And here we are at the Freeplay Festival in the State Library after being given the opportunity to show off the game to the general public.